It's the week before the previous revolution's anniversary, and tensions are high.

Your mission? Infiltrate a high-security laboratory in the city of Nueva Providencia, find out the 3-digit passcode for the Security Chief's office, and extract important data.  

The method? Talk to everyone, get as much info as you can, and try to guess what that passcode is. You've got three attempts, and the fate of the Rebellion is in your hands. Better make it count.

UPDATE v1.1: Fixed a bug that prevented continuing dialogue after speaking with Doctor Death, no other changes.

Known problems: There are a couple of points of no return that aren't very well signposted and I ran out of time to implement a game over screen, so if the game fades to black then you've been caught and the Rebellion has failed! Sorry about that! (this will be fixed in a future version)

Content warning (click to open) Text: One (1) F bomb, very vague descriptions of violence and drug use, left-leaning politics.<strong< strong=""></strong<>

Credits
Game design, programming, and writing: Nicolás Jaramillo Ortiz

Assets used: (click to open)

Programming / Utilities
"Yarn Spinner" by Secret Lab
"DOTween" by Demigiant
"Quick Outline" by Chris Nolet
"Autotiles 3D - Tilemap Level Editor" by Philip Beaucamp

Graphics
"Polygon Prototype", "Polygon SciFi City" and "Polygon SciFi Space" by Synty Studios
"Free Hologram Shader for Unity URP" by VOiD1 Gaming

Music
“Ultimate Game Music Collection” by John Leonard French

Sound effects
“Sci-fi Warning Beep” by JapanYoshiTheGamer

Fonts
“Good Timing” and "Zrnic" by Typodermic Fonts

All assets used have been previously purchased legally, or used under the corresponding license. (CC0, Attribution)


July, 2023

Download

Download
Windows v1.1 44 MB

Comments

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Heya Nicolás! 

Since you got me hooked on The Watcher, you can’t stop me from comparing the two as they are similar in mechanics and controls. The first difference I noticed is the improvement in text control. I really enjoy the text continuing step by step (which allows me to read at a natural pace), instead of having a refreshing text box presenting typewriter animation or a simple text block. The movement seems to be a ‘never change a running system’, so I will be sure to pay extra attention to wall collision/pathing this time and will make an edit to this post if I run into any problems later! ;)

(+1)

Nice to read you again, Jen!

I hope you like this one too, as you mention it is pretty similar in various ways but there are also some small quality of life improvements (like the text control). Sadly I didn't get to put in as much time as I would have liked, so it probably won't feel like a big step forward from The Watcher *yet* (I plan to continue working on it after the voting period ends). Regardless, I still hope you enjoy what I managed to put together, and your feedback will be very appreciated :D